Upaya Meningkatkan Keterampilan Berhitung Dengan Permainan Puzzle Pada Anak Kelompok B TK Pancasila Klepu Sooko Ponorogo

Authors

  • Suhardi Universitas Doktor Nugroho Magetan

Keywords:

Early Childhood, Early Counting, Puzzles Games

Abstract

Early numeracy skills in early childhood can be developed in various ways, one of which is through Puzzles. However, in reality, children in group B of Pancasila Kindergarten Klepu Sooko Ponorogo have not been able to recognize number symbols. Through this study, the researcher aims to determine the increase in early numeracy skills through Puzzle media in Pancasila Kindergarten Klepu Sooko Ponorogo. The method used in this study is the Classroom Action Research (CAR) method with a quantitative and qualitative approach consisting of four stages, namely planning, implementation, observation and reflection. This study was conducted for one month, with data collection techniques using observation, interview, and documentation techniques. Data analysis was carried out descriptively, quantitatively and qualitatively with a percentage. Based on the cognitive development of children in group B, the results of the study showed that from the pre-cycle results for achieving success indicators, the results from the pre-cycle for achieving success indicators were only 30%, then after cycle I the achievement level increased to 54%, so the increase from pre-cycle to cycle I was 24%, then in cycle II the achievement level increased to 75%, so the increase from cycle I to cycle II was 21%. Therefore, it is hoped that this research can provide benefits for all parties.

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References

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Published

2022-01-15

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Articles

How to Cite

Upaya Meningkatkan Keterampilan Berhitung Dengan Permainan Puzzle Pada Anak Kelompok B TK Pancasila Klepu Sooko Ponorogo. (2022). Eduscotech, 3(1). https://journal.udn.ac.id/index.php/eduscotech/article/view/279