THE DEVELOPMENT OF KARUTA CARD AS A MEDIA IN IMPROVING STUDENT’S LISTENING SKILLS
Keywords:
Listening Skills, Karuta Card, Media Development, EFL, Vocabulary Recognition.Abstract
This research aims to develop Karuta Card as an instructional media to improve students’ listening skills for eighth-grade students of SMP N 2 Maospati. The study is based on the need to provide engaging and effective learning media that support vocabulary recognition and listening comprehension in EFL classrooms. The objectives of this study are: (1) to develop Karuta Card media that is valid and feasible for teaching listening, and (2) to examine the effectiveness of the developed media in improving students’ listening skills. This study employed the Research and Development (R&D) approach adapted from Borg and Gall, which includes the following steps: needs analysis, product design, development, expert validation, revision, implementation, and evaluation. The research instruments consisted of expert validation sheets, observation checklists, student response questionnaires, and listening pre-test and post-test. The data were analyzed descriptively to determine the media’s validity, practicality, and effectiveness.
The results of expert validation show that the Karuta Card media is valid and feasible to use after minor revisions, as indicated by high scores in content accuracy, visual design, and practicality. The implementation results reveal that students responded positively to the media, showing high engagement and active participation during listening activities. Furthermore, the comparison between pre-test and post-test results demonstrates a significant improvement in students’ listening skills, especially in vocabulary recognition, identifying specific information, and responding accurately to spoken instructions. In conclusion, the developed Karuta Card media is valid, practical, and effective for improving students’ listening skills. The media provides an interactive and enjoyable learning experience that supports students’ comprehension of spoken English. It is recommended that English teachers utilize this media in listening activities and that future researchers explore further development of game-based media for other language skills.
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