Penggunaan Permainan Digital Dalam Deteksi Dini Kemampuan Motorik Halus Pada Anak Usia Dini
Keywords:
Identifying, Children's Fine Motor Skills, Use Of Digital Games, PAUDAbstract
The purpose of this study is to determine how digital games are used to evaluate the fine motor skills of students at Handayani Plaosan Kindergarten. The Handayani Plaosan Kindergarten served as the research site. The principal, teachers, and parents of students at Handayani Kindergarten served as the data sources for this study on the identification of early childhood motor development using digital games. Triangulation of sources was employed in the data validity assessment technique. The process of verifying information gathered from multiple sources is known as source triangulation. The Milles and Huberman approach was applied in data analysis, namely in the steps of data reduction, data display, and conclusion drafting. The study's findings demonstrated that Handayani Plaosan Kindergarten pupils' fine motor skills may be impacted by digital media. Because it incorporates ICT, digital media is an enjoyable and up-to-date alternate learning and play activity. Its use, however, necessitates parental and instructional oversight and is focused on open educational games that might enhance development, especially fine motor abilities.
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