Penggunaan Permainan Digital Dalam Deteksi Dini Kemampuan Motorik Halus Pada Anak Usia Dini

Authors

  • Santi Yudhawati Darmo Universitas Doktor Nugroho Magetan

Keywords:

Identifying, Children's Fine Motor Skills, Use Of Digital Games, PAUD

Abstract

The purpose of this study is to determine how digital games are used to evaluate the fine motor skills of students at Handayani Plaosan Kindergarten. The Handayani Plaosan Kindergarten served as the research site. The principal, teachers, and parents of students at Handayani Kindergarten served as the data sources for this study on the identification of early childhood motor development using digital games. Triangulation of sources was employed in the data validity assessment technique. The process of verifying information gathered from multiple sources is known as source triangulation. The Milles and Huberman approach was applied in data analysis, namely in the steps of data reduction, data display, and conclusion drafting. The study's findings demonstrated that Handayani Plaosan Kindergarten pupils' fine motor skills may be impacted by digital media. Because it incorporates ICT, digital media is an enjoyable and up-to-date alternate learning and play activity. Its use, however, necessitates parental and instructional oversight and is focused on open educational games that might enhance development, especially fine motor abilities.

Downloads

Download data is not yet available.

References

Asmara, B. (2020). Meningkatkan Kemampuan Motorik Halus Melalui Kegiatan Menggunting Pada Anak Usia Dini Di Kelompok A TK Khadijah Surabaya. Jurnal Anak Usia Dini Dan Pendidikan Anak Usia Dini, 6(1).

De Bruijn, Kostons, & Van der Fels. (2019). Importance Of Aerobic Fitness And Fundamental Motor Skills For Academic Achievement. Psychology of Sport and Exercise, 43.

Feminin, K., & Pusari, R. W. (2016). Upaya meningkatkan kemampuan motorik halus pada aud melalui kegiatan bermain konstruksi plastisin bentuk huruf kelompok b ra taqwal ilah semarang tahun ajaran 2015/2016. Jurnal Penelitian Dalam Bidang Pendidikan Anak Usia Dini.

Fitra, J., & Maksum, H. (2021). Efektivitas Media Pembelajaran Interaktif Dengan Aplikasi Powntoon Pada Mata Pelajaran Bimbingan TIK. JP2, 4(1)

Hendraningrat, D. (2021). Media Pembelajaran Digital Untuk Stimulasi Motorik Halus Anak Usia Dini. OBSESI:Jurnal Pendidikan Anak Usia Dini, 6(1).

Moleong, L. J. (2018). Metode penelitian Kualitatif. Bandung: PT Remaja Rosdakarya.

Nuraini, K. (2022). Implementation Of Steam Learning On Children Aged 5-6 Years At Talenta Kindergarten Semarang. BELIA:Early Childhood Education Papers, 11(1).

Pahrul, Y., Hartati, & Meilani, S (2019). Peningkatan kecerdasan interpersonal melalui kegiatan menggambar pada anak usia dini. Jurnal Pendidikan Anak Usia Dini, 3(2).

Shunhaji, A., & Fadiyah, N. (2020). Efektivitas alat peraga edukatif (APE) balok dalam mengembangkan kognitif anak usia dini. Jurnal PTIQ 2(2)

Sugiyono. (2019). Metode Penelitian pendidikan Pendekatan Kuantitatif, Kualitatif, dan R&D. Bandung: Alfabeta.

Suryana, D., & Desmila, D. (2022). Mengembangkan Kreativitas Anak Melalui Kegiatan Bermain Balok. Jurnal Pendidikan Anak Usia Dini, 5(2).

Widayati, S., Rinakit Adhe, K., Nafisa, F., & Silvia, E. F. (2019). Tahapan Menggunting Dalam Meningkatkan Kemampuan Motorik Halus Anak Usia Dini. In Child Education Journal 1(2).

Zhang, C., Wang, C., Deng, Z., Gao, J., Ding, Z., & Chen, J. (2024). Hand copy performance of young children and the illiterate, semi‑illiterate, and literate adults. Current Psychology Journal, 43.

Downloads

Additional Files

Published

2026-01-12

Issue

Section

Articles

How to Cite

Penggunaan Permainan Digital Dalam Deteksi Dini Kemampuan Motorik Halus Pada Anak Usia Dini. (2026). Eduscotech, 7(1). https://journal.udn.ac.id/index.php/eduscotech/article/view/402