Peningkatan Minat Belajar Melalui Game Edukasi di Sekolah Dasar SD Negeri Tegalarum 1
Keywords:
Learning interest, educational games, interactive learning, elementary schoolAbstract
This study aims to examine the effect of using educational games on increasing students' learning interest at Tegalarum 1 Public Elementary School (SDN). Educational games are tools that can be used to create fun, interactive, and engaging learning experiences, which in turn are expected to increase students' motivation and interest in learning. This study used a quantitative approach with an experimental design, in which two groups of students—30 in the experimental group and 30 in the control group—were involved in the study. The experimental group received instruction supplemented with educational games, while the control group underwent conventional instruction without the aid of games. Data were collected through a learning interest questionnaire completed by students before and after the treatment. Data analysis was performed using a paired sample t-test. The results showed a significant increase in students' learning interest in using educational games compared to those who did not use games. These results indicate that educational games have the potential to increase students' learning interest at SDN Tegalarum 1. This study recommends that educational games be used as an alternative learning medium to increase students' motivation and interest in learning in elementary schools.
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